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Tamiya Nissan Skyline GT-R (R32) - 43509 (Radio Controlled Model Review)

1/10 Scale Nitro Rally/Touring Car: TGS Chassis


  Released by Tamiya circa 2003, the XBG Nissan Skyline GT-R (R32) - # 43509 - is No.9 in the Expert Build Factory Assembled Glow-Engine RC Car Series and is based on the TGS chassis, with an FS-12SS engine.

Tamiya Nissan Skyline GT-R (R32) - 43509 - 1:10 Nitro On Road

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  The model is shaft driven, on a molded plastic chassis, with an alloy motor plate, gear type differentials, coil spring over oil filled dampers, dogbone drive-shafts, bushings and some ball bearings.

  Like the majority of Tamiya RC models, this model comes with plastic and sintered brass bush type bearings, that after a short while, when dust and grit get into them, actually abrade the metal shafts that spin in them - our recommendation is that these should be replaced by steel shielded ball bearings ASAP.

  To race the Tamiya Nissan Skyline GT-R (R32), it needs to be tuned to perfection for better stability, precise steering and provide enough grip to keep you on the track when going around tight bends at high speed. Even the smallest adjustment can change the feel of a car and our simple to follow instructions will guide you to the best Set-up to get you to the front and keep you there.


Rating: 44 Stars out of 5 RCScrapyard



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★ Tamiya TGS Chassis ★
Tamiya TGS Chassis
★ Tamiya FS-12SS ★
Tamiya FS-12SS engine
★ Tamiya TGS Chassis ★
Tamiya TGS Chassis
★ Tamiya TGS Chassis ★
Tamiya TGS Chassis

Buying a Used Tamiya TGS
Touring Car (and What to look for)


   There are essentially three reasons you might want to buy a used Tamiya TGS Nitro Touring Car; you may be a collector, looking to restore and display it; restore and sell for a profit; or simply restore and race an iconic vintage model. Personally, I used to get a buzz out of restoring an old clapped-out model, installing modern day electrics and maybe a few hop-ups, then showing the gang at our local club, just how competitive those old models could still be.

   Cheap, pre-loved bargain models, parts and spares are always coming up for sale, but once you have made your purchase, the one thing you will always need, is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Tamiya website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover, can easily be fixed.

Make a General Visual Inspection

Dampers
   When you receive your used Tamiya Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Tamiya models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

Check the Body-Shell

   If the body shell of your Tamiya TGS is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your TGS model, fit an under guard to stop dirt and gravel entering the chassis.

Drive Shafts and Turnbuckles

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your TGS Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

Examine the Drive System

   The gearbox of your used Touring Car should be opened up to check for gear wear and lubrication. A thin coat of grease is often used on internal gears and although this is fine for basic running around on the road, if you intend to race your Touring Car at a higher level, this should be removed and replaced with racing oil (ZX1 or Teflon Oil). Of course, this should be reapplied after each race meeting.

Pinions and Spur Gears

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Nitro Engine in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Nitro Engine mount and remember to check them for security after every two or three runs.

Don't Neglect the Ball-Joints

   Ball joints always cause problems. For top level Nitro Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Steering Servo and Servo-Saver

Servo Gears
   The TGS steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

Stabilizers

   If body roll on your Tamiya TGS is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Don't Forget those Bearings

Ball Bearings
   If your used Tamiya Touring Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your TGS model and good racing.

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Hints, Tips and Information

The Importance of Balancing your Model Car Wheels

   The day I passed my driving test at the young age of 17, the first thing I did was to drive over to my girlfriends house and take her out to a long straight stretch of road close by, where the boy racers would often congregate. No one was around that day, so the road was relatively quiet. I slowly went through the gears and we were soon up to 65 with no problems, but as we got closer to 70, my hands began to sense a small vibration on the steering wheel. By the time we hit 75, the steering wheel and the whole car was vibrating wildly. My girlfriend was hysterical, screaming for me to "slow down!" I did of course and tried to calm her down.

   Back home I told my dad what had happened. He then reminded me that just the week before we had put on a new set of front tires and suggested the wheels were probably out of balance. Sure enough, after the wheels were re-balanced, at 85, 90, the car was steady as a rock and drove perfectly.

   As I got deeper into RC, that memory returned and I realised to be more competitive I would have to balance all my wheels.

How I Balanced my Model Car Wheels

   Wheel balancing equipment for RC cars is now available on line and from most RC model shops, but back then I had to make my own using the rear end of an old Tamiya F1 car.

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Hints, Tips and Information

Roll Center

   One of the least understood settings on RC model cars is concept of roll center. The simple definition of roll center is a point in space that the chassis rolls from side to side as the car maneuvers around a corner.

   To calculate roll center you have to consider things like the height of the axles, the inside and outside camber link positioning, the length of the suspension arms and the location of their inside pivot point. Sounds complicated doesn't it - and in truth - it is.

   On all RC model cars, most of the cars weight is above the chassis and the center of gravity of the car is not only from front to rear, but also from top to bottom. This point is called the "true" center of gravity and is the point around which the weight of the car will want to roll from side to side, but it is the roll center of the chassis that the chassis will actually roll around, not the center of gravity.

   Once you have determined the positions of roll center and center of gravity, you can calculate the "roll moment". It is this that determines how easily the chassis will roll from side to side.

The Effect of Roll Center on your Car

   But what does all this mean? I hear you ask. Well, it gives you some insight to what changing the position of your camber links can do to the way your car handles.

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